Into the Spine of: Gris
There’s an age-old discussion about whether games are truly art. Or rather, there’s an argument that wonders if that conversation should be continued. Video games are art, that much is sure. The more interesting dissection, then, is how certain experiences are artful. Gone Home was a master-class in emotional, thoughtful, environmental storytelling, as was Journey. 2016’s Doom was a fine-tuning of decades-old shooting mechanics, contorting them into something new yet familiar. It could be said that most games are works of art with their own specialty; you just need to turn your head and find the perfect angle to see.