Dylan Bishop

Part-time freelance extraordinaire, usually discussing games or nerd culture. Work seen at PC Gamer, Red Bull, Rock Paper Shotgun, Fanbyte, PCGamesN, Bloody Disgusting, and Into the Spine.

The Best of the Best

These are the finest freelance articles I've written, if I do say so myself.

Pokemon Sword and Shield's Monsters are All About Personality

A bulb-backed dinosaur, a flame-tailed salamander, and a bubble-blowing turtle — can any pocket monster match the iconic looks of Pokémon Red and Blue’s starter trio? Some players would argue no, believing that modern Pokémon designs have taken a turn for the worst. Sentient ice cream cones and literal piles of garbage just don’t make the kids excited like the critters of yore, they say. But what if we take nostalgia out of the picture? What if Pokémon designs really are different from how they used to be, for a reason? What if the Pokémon of today are instead being designed with a different goal in mind?

Into the Spine of: Gris

There’s an age-old discussion about whether games are truly art. Or rather, there’s an argument that wonders if that conversation should be continued. Video games are art, that much is sure. The more interesting dissection, then, is how certain experiences are artful. Gone Home was a master-class in emotional, thoughtful, environmental storytelling, as was Journey. 2016’s Doom was a fine-tuning of decades-old shooting mechanics, contorting them into something new yet familiar. It could be said that most games are works of art with their own specialty; you just need to turn your head and find the perfect angle to see.

Minit consumes your precious time in gleefully silly ways

Chances are you’ve caught wind of Minit between its initial release and the clamor for a Switch port. It’s a wee, wonderful, one-bit adventure where, thanks to a cursed blade, you die every 60 seconds. While it’s a romping hoot of a game, it also blatantly wastes your time. I mean that in a good way: Minit tosses away precious seconds with so many fun, sincere, and clever tactics that this shines as a pro, not a con.

'Red Dead Redemption 2' is the Grand Embodiment of One Existential Fear

One of my fondest memories from Red Dead Redemption 2 is from my first play session with it, almost four months ago. It was just past midnight, and I had no earthly idea where my horse had run off to. Hoping not to lose my way in the wilderness, I kept close to the train tracks outside Valentine. It’s there I noticed something hanging in the support beams beneath—a body, crucified and missing a head.