PAX, Orangeblood, and the downsides of demos
Bullets whiz past my avatar as I select her next attack against the Russian mafioso. I settle on the same one as last turn: a hearty blast of ammo from my assault rifle. After unleashing her barrage, my spritely young anime-inspired protagonist returns to her respective side of the screen. All this happens over the backbeat-laden hip-hop-influenced soundtrack. I genuinely enjoyed my time with Orangeblood’s PAX West demo, which showed me a game developed in RPG Maker by a single person. I just wish I could give more context to this paragraph, because, beyond aesthetics, I have no idea what the hell the game was truly about.